
Meanwhile, Devil May Cry implemented a style gauge that encouraged stylish play, implying that the developers wanted players to utilize the flexibility offered by the game… except that flexibility just wasn’t there. It wouldn’t be until Devil May Cry 3 where this idea would be fully utilized. In the first game however, the moveset available to you was sorely limiting. Only a single weapon in the game offered a decent variety of combos, that weapon being Alastor. Sure the Sparda sword kind of rivaled it in some ways but this came at the cost of not being able to use devil trigger.

